Turn the battlefield into starlight.
Select a hero and enter the arena.
Damage includes shields and excludes Confluence strikes. Healing counts active abilities.
Right-click or tap the battlefield to move. Click an enemy to focus attacks. Your unit automatically attacks nearby enemies.
Arena: experience is shared by the team. Pick a talent at level 2; your heroic ability unlocks at level 3. Destroy both enemy forts to expose their core. The Confluence opens at 35 seconds: hold it uncontested for 6 seconds to strike enemy structures and gain shields. Heroes respawn after 10 seconds. At 12 minutes, remaining structure health decides the battle.
Practice: select “Try this hero in practice” before deploying. Your hero starts at level 3 with real abilities, stationary targets and an injured ally. Reset the drill to restore health, energy, cooldowns and positions. Practice is not a scored match and has no replay export.
Fleet command: select ships from the task force or drag a box in the Admiral’s view. Shift-click adds ships; right-click moves or focuses fire. M sets a move destination, A sets attack-move, H holds position while weapons remain active. Choose a formation; Shift queues up to eight destinations. Ctrl + 1–3 stores a selection, and 1–3 recalls it. V switches to the selected captain’s bridge. In the bridge, left/right arrows change course by 15°, up/down set throttle, and Q W E R operate that ship’s abilities. Use the contact selector to focus fire. Tactical views share one battle. Formations set waypoints, without collision avoidance.
Fleet: command a cruiser with gradual turns, regenerating shields, hull, and damageable subsystems. Eliminate the opposing fleet. Destroyed ships stay destroyed. At 12 minutes, remaining hull and shields decide the battle.
This is an original local prototype. The fleet mode demonstrates shared browser systems; it is not connected to a live Sovereignty campaign.
Choose one talent for the rest of this match.
Shape your hero, test their movement, and take them into battle. Add your likeness with MELD.
No MELD account needed. Upload a photo and review your hero here.
Local workflow test: no images or 3D likenesses are generated.
PNG, JPEG or WebP, up to 8 MB. Uploaded photos expire after 30 minutes. Cancelling removes the job’s files.
Drag to rotate, or use the left and right arrow keys. Check the face, outfit and body before approving.
Correct your imported model's facing, size and foot placement. Your source file and combat reach stay the same.
Your class supplies all stats and abilities. Body attributes only change your appearance.
Try a clothed starter hero. Each choice previews a complete model and replaces your current model only when you save. These heroes use a generic face.
Choose a 3D model from MELD Sculpt. Your selected mesh appears here and on the battlefield. Static models move and turn; rigged models can use their included animations.
To create one in MELD, open your likeness, generate a turnaround and choose Sculpt. You can also import a self-contained GLB up to 16 MB.
Recover a previous import and preview it before saving your hero. Removing an import here leaves your saved hero intact.
Saved in this browser on this device.Manual imports stay here. Photos sent through Create from a photo expire after 30 minutes.